I create games with a focus on compelling design and engaging visuals

Projects

Before The
Sun Rises

Before the Sun Rises is a bullet hell style game set during the medieval witch hunts. Your sister, a presumed witch, was taken from her bed during the night and set to be burned at the stake. It is up to you to move and dash to your sister Bridgid, evading the mob as they try to stone you on your path.

I developed this game with Natasha Spinelli. We followed Situational Game Design theory to ideate and develop the game over the course of 4 weeks. I was responsible for the programming while she handled asset creation. We collaborated on the game and narrative design. All the visual assets in the game are 100% original.

Play Here

Tools

Godot, GD Script, Maya, Substance Painter

Before the sun rises

We wanted to do an action game inspired by some of our favorite Hack and Slash games. We thought an Isometric style was the most achievable style of such a game, but we narrowed the scope of the game to focus on movement and dodging give to the feeling of thrill without a full combat system.

This project taught me the importance of clear communication and understanding the full 3D asset integration pipeline by working directly with a 3D artist.

protagonist Brenna's model building assets

Spirit Tales

For my game design class, I teamed up with 3 classmates to make a social board game. In Spirit Tales, players sit around a fictional campfire, sharing personal stories about random themes to get to know each other.

Spirit tales

Every round, all players are "Pure", except one "Possessed" player. The Possessed card has a "Ritual Word" that the spirit must include in their story as part of a spell to stay connected to the mortal word. The Ritual Words are designed to force the Possessed player to fabricate a story. I worked on designing the game mechanics, word selection, and brand identity of the game alongside my team. My teammates created the illustrations and cards.

Team Members

Alexandre Beuzen (Game Design), Thaïs Lavoie (Graphic Design/Illustration), Khanh Dan Truong (Graphic Design, Illustration)

Spirit tales full set Spirit Tales Ritual Word Cards
Augmented Reality